4/5/2023 0 Comments Escape from tarkov maps redditThe resort is exclusively powered by a nearby hydroelectric power plant. Shoreline's main point of interest is the "Azure Coast" health resort which consists of several luxurious buildings and facilities. The area houses a partially abandoned village, modern private housing, agricultural fields, long stretches of beach, a boating facility, gas station, weather station, and a cellular tower as well as other commercial facilities. The Shoreline area makes up a large part of the outskirts of Tarkov and is located next to the Port. The secret Federal State Reserve Agency base that, according to urban legends, contains enough supplies to last for years: food, medications, and other resources, enough to survive an all-out nuclear war. After the conflict, Scavs took a fancy to this place, until the old owners returned, who decided to stay in Tarkov and establish their own order. During Contract Wars, it was the main entry point for USEC units and served as their base of operations. The lighthouse at Cape Dalniy was an important strategic object on the way to Tarkov. Located in the center of the interchange is a huge ULTRA shopping mall which was used as the main base of operation for the EMERCOM evacuation. This strategic area connects the port and harbor with the industrial outskirts of Tarkov. The South Interchange is a key transport location for the city. Later on, in the wake of the chaos, the plant facilities became a shelter for the remaining civilians, Scavs, and military operatives, including the scattered remains of the BEAR and USEC contingents. During the advent of the Contract Wars, the plant became the scene of numerous firefights between BEAR and USEC that ultimately determined control over the industrial district of Tarkov. 16 were rented out illegally to the TerraGroup corporation. The industrial estate and facilities of Chemical Plant No. The area houses a customs terminal, fuel storage facilities, offices, and dorms, as well as a variety of other infrastructure and buildings. The mines on the bridge to the lighthouse can be passed safely with an encoded Digital secure DSP radio transmitter.Ī large area of industrial park land situated adjacent to the factory zone. They are currently only used on the Lighthouse location, scattered on the bridge to the lighthouse at the peninsula territory, and on the hills eastern of the water treatment plant. The mines have an activation range of 5-10m and instantly kill players upon detonation. They are used to create artificial borders on Customs, Lighthouse, Reserve, Woods and Streets of Tarkov.Ĭlaymores are anti-personnel mines. It is therefore essential for survival to retreat immediately when being targeted by one, as taking cover is pointless. They should be avoided under all circumstances, not at last because the player's health will be set to 1% after dying to them. They are invisible, non-killable and can shoot through any object. While they are used to create artificial borders on Woods, they can also be found scattered around the water treatment plant on Lighthouse and along the harbor terminal wall on Shoreline.īorder Snipers are marked by various warning signs. It is therefore impossible to detect a mine, let alone clear a minefield. The mines are invisible, respawn after they detonate and can only be triggered by players. Hotfixed some areas, added locks to every known locked doors that require keys, interiors to Underpass and Boss spawns.Minefields are usually marked by warning signs, but there are also a few unmarked ones (e.g. Lemme know if there's anything else you think that needs to be added. If you feel like supporting the work I got a tipping link here. Streets wiki page (always updated with the latest map version): Interactive map link (will be updated with loot spawns later): Refined every zone to be more precise to how it is ingame with more details.Īdded new name tags to buildings to associate them with their interiors on different floors. (fire a green flare directly up while inside the yellow box and then run into the green box) (loot spawns will be added to each floor in the future through an interactive map on the wiki)Īdded an explanation for how to use the Klimov Street extract and its zones. This update took a bit longer to make but I had to make sure every building was finished to finalize the map instead of releasing it half way.Īdded interiors for every buildings including multiple floors.
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